19.3.2025
Normal difficulty Enemy Sectors in the Valley of Azarax and Emerald Valley now have a chance for additional Rare gear
Hard Mode Enemy Sectors will now only drop Epic gear from the associated enemy faction
Random Encounter loot buffed drastically for Mythic and Hard difficulties
Random Encounters will now only time out if a player is within a certain radius of the Encounter's center (To ensure the area correctly resets.)
The Fast Travel system in the Lost City and the Valley of Azarax will now show areas locked until you find the Fast Travel Point
The kill SkeleTech step of Scavenger's Den will no longer reset when leaving the Lost City. It will also gain additional progress from boss kills
Fixed an issue in the Buried History mission, where continuing from a checkpoint would cause important characters to despawn
Added a "Leave Stronghold" button to the Menu while inside a Stronghold
Items dropped while crouching can now be picked up by other players
Tridents now have increased base attack range (+0,4m)
Rare Gear Packages will now only drop the "Tier 3" rare items (The best items in the Rare pool.)
Standoff will now properly work when firing instantly upon swapping to Deadlock Quickdraw
Standoff will now activate when firing within 0.75s of swapping to DQ, it will stay active for 3s, or until the players fires 5 arrows
Shields now visually display their current health in their durability
The Burden of Legends check now occurs when the player's inventory is updated, instead of every 0,5s
Fixed an issue causing alarm sounds to not play in their intended spots